AI Insights · Timothy · April 2024
Top 5 Slime Games in Mexico - Q1 2024
Explore the performance of the top 5 slime games in Mexico for the first quarter of 2024, with insights on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 slime games in Mexico showed varied performance metrics across downloads, revenue, and active users. This data, provided by Sensor Tower, offers a comprehensive look at how these games fared on a unified platform combining both iOS and Android.
My Talking Slimy: Super Cat 3D from Pixeland LLC experienced a steady increase in weekly revenue, peaking at approximately $1.2K in mid-February. Weekly downloads fluctuated, reaching a high of about 8.4K in late January and a low of 3.9K in mid-March. Active users remained relatively steady, with a slight dip in early March but ending the quarter strong at around 25.3K.
Bruno - My Super Slime Pet by Dramaton LTD saw impressive weekly downloads, peaking at approximately 48.4K in mid-February. Weekly revenue was modest but showed a notable increase to $175 in early March. Active users grew significantly, reaching a peak of about 254K in early March, reflecting the game's growing popularity.
The Super Slime Simulator, also from Dramaton LTD, had a more modest performance. Weekly revenue remained low, with a slight peak at $60 in late March. Downloads fluctuated, with a peak of around 14.6K in early February. Active users saw a decline from around 57.9K at the start of the quarter to about 34.4K in mid-March, before rebounding to 44K by the end of the quarter.
World of Slime Simulator Games by Solid Apps INC maintained low but steady metrics. Weekly downloads peaked at 72 in late January, while revenue saw a peak of $65 in mid-March. Active users remained relatively stable, fluctuating between 180 and 282 throughout the quarter.
Lastly, Super Slime - Black Hole Game from Supercent, Inc. exhibited significant growth, with weekly downloads peaking at 75.5K in mid-February. Revenue increased steadily, reaching $57 in mid-March. Active users saw substantial growth, peaking at around 169K in mid-February and closing the quarter at approximately 163K.
For more detailed insights and data, visit Sensor Tower's website.